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"Play With Your Food"


Roles in this project:
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Clay artist
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Market researcher
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UX researcher
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UI designer
Problem:
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Food ordering decisions can be difficult and frustrating, especially for groups.
Solution:
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Gamification of the ordering process: incorporating games, puzzles, and quizzes to assist with decision-making.

Solution - Final Design

Design Process - Behind the Scenes
Logo and Icons - Creating a playful atmosphere

Market Research
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Researching competitors, marketing strategies, designs, and features.
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Collecting trends, practices, and existing solutions.
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Defining the MVP.
User Research

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182 survey and interview participants from around the world.
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Identifying problems that people who order food online face.
Design Methods
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User Flows, Low and High Fidelity Wireframes, Concept and Final UX\UI.
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Tools: Figma, Illustrator, Photoshop, Clay.
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An engaging environment: bright, cheerful colors, and playful copy.
Evolution of the project

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